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Playing a Daimyo, the player begins the game during the Segoku or "warring states" period. Each Daimyo has 10 possible actions to develop his kingdom and secure points. In order to do this he must deploy his armies with great skill. If battle ensues between opposing armies, the unique Cubetower comes into play. Troops from both sides are thrown in together and the cubes that fall out the bottom show who has won immediately. Owning provinces, temples, theatres and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally is SHOGUN. For 3 to 5 players, ages 12 and up.